

On November 24, 1995, at Nintendo’s annual Shoshinkai trade show, the company revealed the Nintendo 64 console. In the video game industry, 64-bits was more or less considered science fiction.īut against all odds, they did it.

Most consoles at the time were struggling to shift from 8-bits to 32 bits. And thus, the idea of the Nintendo 64 was born.Įven the number, 64, referring to the number of bits, seemed outrageous. Nonetheless, in 19, SGI founder and CEO Jim Clark met with Nintendo CEO Hiroshi Yamauchi to discuss just that-squeezing an SGI graphics system into a console. Therefore, the idea of adapting such state-of-the-art technology to a consumer product like a video game console that sold for a few hundred dollars was considered bold, challenging, and crazy. At that time, an ultra-high-performance workstation could cost more than $100,000. In the following years, SGI developed leading high-end graphics technologies. Silicon Graphics (SGI) was a leader and highly-respected workstation developer that rose to fame and fortune after it introduced a VLSI geometry processor in 1981. << The History of the Integrated Graphics Controller
